Castle Wars & Towering

From Unholy Nation Wiki

Graal Online: Tower Control and Castle Wars

Overview

In the Graal Online server Unholy Nation, players can engage in territorial control through various tower locations and the Castle Wars game mode. This page provides details on the locations of the towers, the mechanics of capturing them, and the associated Castle Wars event.

Tower Locations

As of the latest update, there are five primary towers players can capture in UN, excluding the Castle Wars area:

  1. Town Center: Located South-East from the OSL or Town Center warp.
  2. Delta: Positioned South of the Delta warp.
  3. Evenvale: Situated South of the Evenvale warp.
  4. Water World: Found North of the Water World warp.
  5. Noobville: Found south-west of the Noobville scroll warp.

Castle Wars

Castle Wars is an additional game mode located North-East from the Conner warp, with alternative access through the Event Center or Bane Island warps.

Capture Mechanics

  • Guild Tag Requirement: Players need a guild tag to capture towers and the Castle Wars flag.
  • Flag Health: Each tower's flag has 50 HP, while the Castle Wars flag has 120 HP.
  • Quintupled Time: Capturing all six towers results in a quintupled flag time. Holding all six towers for 30 minutes awards the guild with 3 hours of flag time.

Flag Reset and Cooldown

  • Town Flags: Reset every 30 minutes regardless of player presence. To avoid the reset, players can sword the flag before the timer expires, resetting it to another 30 minutes.
  • Castle Wars Flag: The reset timer also operates on a 30-minute cycle but only counts down if someone is inside the castle. Upon reaching 0, a 5-minute cooldown period follows. During this period, the last holding guild receives a shoutout: "Guild won Castle Wars!" After the cooldown, the castle becomes unowned and can be contested again.

Conclusion

Tower control and Castle Wars are key competitive elements in the Graal Online UN server. Mastery of the locations, capture mechanics, and timing strategies are essential for guilds aiming to dominate the game’s territorial disputes and earn rewards.